Chaotic Century - A Gundam RPG Ver. 2.0
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-Gundam Shop-
Name/Description/Price
-armor-
Super Hard Steel Alloy Level One/Lightest armor. Adds 10,000 armor/5,000C
Super Hard Steel Alloy Level Two/Thicker version of Level one. Needs SHSAL1 before buying. Adds 15,000 armor/10,000C
Gundarium Alloy Refitting Level One/Gundarium alloy armor. Needs SHSAL2 before installing. Adds 20,000 armor/15,000C
Gundarium Alloy Refitting Level Two/Upgraded G-Alloy. Need GARL1 before installing. Adds 25,000 armor/20,000C
Gundarium Alloy Reffiting Level Three/Thickest Armor Needs GARL2 before installing. Adds 30,000 to armor/30,000C
Weapons Refitting/Protects weapons. Need GARL3 before installing. Adds 50,000 to armor./65,000C
-Atmosphere Re-Entry Armor/Lets a Gundam travel through the atmopshere without burning up. Adds 40,000 armor. No other armors needed./20,000C
-Weapons-
Beam Sabre/Good close-range weapon. Light-heavydamage/3,000C
Heat Hawk/Axe with a heated blade used in the UC, and now being brought back in the CC. light-heavy damage/4,000C
Heat Shotel/Curved blade that heats up. Light-heavy damage/5,000C
Plasma Sabre/A beam sabre connected directly to the generator by a cable so the blade is much larger. Light-heavy damage./6,000C
Beam Rifle/High output beam rifle. Light-medium damage/6,000C
120mm Machine Gun/Zaku-type machine gun. Light-medium damage./ 6,000C
Plasma Fist/Fist charged up to increase punch's power. Light-medium damage/ 7,000C
Hyper Bazooka/Large Bazooka. Good for long-range atacks. Medium-heavy damage./8,000C
360mm Giant Bazooka/Larger, more powerful bazoooka than the Hyper Bazoooka./Heavy damage/10,000C
Flamethrower/Gun that fires well.. Fire. o.o Light-heavy damage./12,500C
(XD) Bastard Rifle/Powerful beam gun. Has only three shots. Heavy damage/15,000C
Sniper Rifle/A long rifle, good at firing from extremely long ranges. Medium-extreme damage/17,000C
Scattering Mega-Particle Cannon/Cannon mounted on shoulder that fires a load of beams at one in a scattered pattern/Heavy damage/18,000C
Mega-Particle Cannon/Cannon mounted on shoulder that fires a massive beam at the opponent, more powerful than a baster rife shot. Can only fire once in a while, since the cannon overheats easily. Heavy-extreme damage./20,000C
Hyper Mega Particle Cannon Blueprints/Blueprints for the most powerful Cannon. Takes one week to build./10,000C
Hyper Mega Particle Cannon/Cannon on shoulder that can destroy a Colony in one shot. Comes with only one shot. Extreme damage/75,000C
Hyper Mega Particle Cannon Shot/Ammo for HMP Cannon/10,000C
Weapon Upgrade/Upgrade any weapon/sheild on your Gundam/15,000C
Custom Weapon/Make up any weapon/sheild/anything, or customize a weapon you already have. Can be whatever, but nothing Godly./Price varies, email an updater for price.

-Systems and other Goodies-
MS Transport Vehicle/Can transport a Gundam from anywhere on earth in one day/10,000C
Psycomu System/Takes 5 battles to master. Adds 2000 stats to all when mastered/20,000C
Hyper System/Need a mastered Psycomuu before buying. Takes 7 battles to master. Adds 3000 stats to all when mastered/40,000C
ZERO system/Needs a mastered Hyper before buying. Takes 10 battles to master. Adds 5000 stats to all. When unmastered, cuts stats by 1/4, and some side-effects can occur./65,000C
Chaos System/Most powerful system. Need a mastered ZERO before buying. Takes 15 battles to master. Adds 10,000 stats to all. When not mastered, cuts stats in half. Extreme side-effects occur, pushes the pilot to where he/she may want to kill slef just to sut off the system./ 95,000C
Thruster Upgrade Level One/Makes Gundam faster in combat. More powerful thrusters. Takes 3 wins to master. Adds 5000 to speed./30,000
Thruster Upgrade Level Two/Even more powerful thrusters. Takes 2 wins to master. Adds 8,000 to speed. Need TUL1 before able to use./45,000C
Sensor Upgrade/Makes Gundam better fighter in combat. Takes 2 wins to master. Adds 2,000 to fighting, 2,000 to defense and 2,000 to power. Takes 3 battles to master./45,000C
Training Equpiment/Adds 100stats to the usual 50 when training with this/10,000C
Fighting Weights/Imporve fighting, takes 3 battles to master, adds 3,000 to Fighitng and 3,000 to Power./50,000C
-Super Weights/Weighs down your Gundam, to home in on defensive skills. Adds 2,500 to Defense./35,000C

-Pilot Shop-
Pistol/Small handgun. Comes with one clip/1,000C
Pistol Clip/Clip for pistol/100C
Machine Gun/Rapid-fire gun, more powerful than pistol. Comes with one clip/2,500C
Machine Gun Clip/Clip for machine gun/200C
Knife/Small blade, good combat weapon/ 2,000C
Sword/Long bladed melee weapon. Takes three battles to master./3,000C
Grenade/Small explosive/4,000C
Body Armor Lv.1/Adds 500 to HP/3,000C
Body Armor Lv.2/Adds 1,000 to HP. Need BAL1 before buying/5,000C
Body Armor Lv.3/Adds 1,500 to HP. Need BAL2 before buying/7,000C
Body Armor Lv.4/Adds 2,000 to HP. Need BAL3 before buying/7,000C
Space Suit/If MS is destroyed in space, you can suvivie/2,000C
Small Shuttle/Can hold 2 pilots and their MS/5,000C
Large Shuttle/Can hold 5 pilots and their MS/10,000C
Laptop/Teaches you computer skill/3,000C
Med kit/gives up to 400 HP back. Teaches med skill/3,000C
MS Tool Kit/When mastered, lets you repair MS'/3,000C
Plastic C4 Explosives/Large explosive. Only one needed to destroy a Base, four to dsestroy a Colony/5,000C
Detonators/Needed to detonate your C4./1,000C

-skills-
Fighting Skill/takes 3 battle to master/3,000C
Karate Skill/Need to have mastered fighitng first, takes 4 battles to master/5,000C
Gun Skill/3 battle to master/Need a gun first/2,000C
Computer Skill/Takes 5 days to master. Lets you hack into colonies/Need a laptop/3,500C
Medical Skill/Takes 5 days to master/Lets you heal other people (friends, org members. etc.. etc..)/Need a Med Kit/3,000C
MS Repair Skill/Takes 5 days to master/Lets you repair Mobile Suits/Need an MS Tool Kit/3,000C
Explosive Skill/Lets you successfully detonate C4/ Five days to master./Need C4 and detonator/5,000C
Training Equipment/Gain 100 stats instead of 50 while training with this/8,000C
Free T.L. Point/Ups your Training Level by one/2,000,000C