-Gundam Shop- Name/Description/Price -armor- Super Hard Steel Alloy Level One/Lightest armor.
Adds 10,000 armor/5,000C Super Hard Steel Alloy Level Two/Thicker version of Level one. Needs SHSAL1 before buying. Adds
15,000 armor/10,000C Gundarium Alloy Refitting Level One/Gundarium alloy armor. Needs SHSAL2 before installing. Adds 20,000
armor/15,000C Gundarium Alloy Refitting Level Two/Upgraded G-Alloy. Need GARL1 before installing. Adds 25,000 armor/20,000C
Gundarium Alloy Reffiting Level Three/Thickest Armor Needs GARL2 before installing. Adds 30,000 to armor/30,000C Weapons
Refitting/Protects weapons. Need GARL3 before installing. Adds 50,000 to armor./65,000C -Atmosphere Re-Entry Armor/Lets
a Gundam travel through the atmopshere without burning up. Adds 40,000 armor. No other armors needed./20,000C
-Weapons- Beam Sabre/Good close-range weapon. Light-heavydamage/3,000C Heat Hawk/Axe with a heated
blade used in the UC, and now being brought back in the CC. light-heavy damage/4,000C Heat Shotel/Curved blade that heats
up. Light-heavy damage/5,000C Plasma Sabre/A beam sabre connected directly to the generator by a cable so the blade is
much larger. Light-heavy damage./6,000C Beam Rifle/High output beam rifle. Light-medium damage/6,000C 120mm Machine
Gun/Zaku-type machine gun. Light-medium damage./ 6,000C Plasma Fist/Fist charged up to increase punch's power. Light-medium
damage/ 7,000C Hyper Bazooka/Large Bazooka. Good for long-range atacks. Medium-heavy damage./8,000C 360mm Giant Bazooka/Larger,
more powerful bazoooka than the Hyper Bazoooka./Heavy damage/10,000C Flamethrower/Gun that fires well.. Fire. o.o Light-heavy
damage./12,500C (XD) Bastard Rifle/Powerful beam gun. Has only three shots. Heavy damage/15,000C Sniper Rifle/A long
rifle, good at firing from extremely long ranges. Medium-extreme damage/17,000C Scattering Mega-Particle Cannon/Cannon
mounted on shoulder that fires a load of beams at one in a scattered pattern/Heavy damage/18,000C Mega-Particle Cannon/Cannon
mounted on shoulder that fires a massive beam at the opponent, more powerful than a baster rife shot. Can only fire once in
a while, since the cannon overheats easily. Heavy-extreme damage./20,000C Hyper Mega Particle Cannon Blueprints/Blueprints
for the most powerful Cannon. Takes one week to build./10,000C Hyper Mega Particle Cannon/Cannon on shoulder that can
destroy a Colony in one shot. Comes with only one shot. Extreme damage/75,000C Hyper Mega Particle Cannon Shot/Ammo for
HMP Cannon/10,000C Weapon Upgrade/Upgrade any weapon/sheild on your Gundam/15,000C Custom Weapon/Make up any weapon/sheild/anything,
or customize a weapon you already have. Can be whatever, but nothing Godly./Price varies, email an updater for price.
-Systems
and other Goodies- MS Transport Vehicle/Can transport a Gundam from anywhere on earth in one day/10,000C Psycomu System/Takes
5 battles to master. Adds 2000 stats to all when mastered/20,000C Hyper System/Need a mastered Psycomuu before buying.
Takes 7 battles to master. Adds 3000 stats to all when mastered/40,000C ZERO system/Needs a mastered Hyper before buying.
Takes 10 battles to master. Adds 5000 stats to all. When unmastered, cuts stats by 1/4, and some side-effects can occur./65,000C
Chaos System/Most powerful system. Need a mastered ZERO before buying. Takes 15 battles to master. Adds 10,000 stats to
all. When not mastered, cuts stats in half. Extreme side-effects occur, pushes the pilot to where he/she may want to kill
slef just to sut off the system./ 95,000C Thruster Upgrade Level One/Makes Gundam faster in combat. More powerful thrusters.
Takes 3 wins to master. Adds 5000 to speed./30,000 Thruster Upgrade Level Two/Even more powerful thrusters. Takes 2 wins
to master. Adds 8,000 to speed. Need TUL1 before able to use./45,000C Sensor Upgrade/Makes Gundam better fighter in combat.
Takes 2 wins to master. Adds 2,000 to fighting, 2,000 to defense and 2,000 to power. Takes 3 battles to master./45,000C Training
Equpiment/Adds 100stats to the usual 50 when training with this/10,000C Fighting Weights/Imporve fighting, takes 3 battles
to master, adds 3,000 to Fighitng and 3,000 to Power./50,000C -Super Weights/Weighs down your Gundam, to home in on defensive
skills. Adds 2,500 to Defense./35,000C
-Pilot Shop- Pistol/Small handgun. Comes with one clip/1,000C Pistol
Clip/Clip for pistol/100C Machine Gun/Rapid-fire gun, more powerful than pistol. Comes with one clip/2,500C Machine
Gun Clip/Clip for machine gun/200C Knife/Small blade, good combat weapon/ 2,000C Sword/Long bladed melee weapon. Takes
three battles to master./3,000C Grenade/Small explosive/4,000C Body Armor Lv.1/Adds 500 to HP/3,000C Body Armor
Lv.2/Adds 1,000 to HP. Need BAL1 before buying/5,000C Body Armor Lv.3/Adds 1,500 to HP. Need BAL2 before buying/7,000C
Body Armor Lv.4/Adds 2,000 to HP. Need BAL3 before buying/7,000C Space Suit/If MS is destroyed in space, you can suvivie/2,000C
Small Shuttle/Can hold 2 pilots and their MS/5,000C Large Shuttle/Can hold 5 pilots and their MS/10,000C Laptop/Teaches
you computer skill/3,000C Med kit/gives up to 400 HP back. Teaches med skill/3,000C MS Tool Kit/When mastered, lets
you repair MS'/3,000C Plastic C4 Explosives/Large explosive. Only one needed to destroy a Base, four to dsestroy a Colony/5,000C
Detonators/Needed to detonate your C4./1,000C
-skills- Fighting Skill/takes 3 battle to master/3,000C Karate
Skill/Need to have mastered fighitng first, takes 4 battles to master/5,000C Gun Skill/3 battle to master/Need a gun first/2,000C
Computer Skill/Takes 5 days to master. Lets you hack into colonies/Need a laptop/3,500C Medical Skill/Takes 5 days
to master/Lets you heal other people (friends, org members. etc.. etc..)/Need a Med Kit/3,000C MS Repair Skill/Takes 5
days to master/Lets you repair Mobile Suits/Need an MS Tool Kit/3,000C Explosive Skill/Lets you successfully detonate
C4/ Five days to master./Need C4 and detonator/5,000C Training Equipment/Gain 100 stats instead of 50 while training with
this/8,000C Free T.L. Point/Ups your Training Level by one/2,000,000C
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